OpenVSP API Documentation 3.41.2
 
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Vehicle Functions

The Vehicle group of functions are high-level commands that pertain to the entire OpenVSP model. Click here to return to the main page. More...

Functions

void vsp::Update (bool update_managers=true)
 
void vsp::VSPExit (int error_code)
 
void vsp::VSPCrash (int crash_type)
 
int vsp::GetAndResetUpdateCount ()
 
std::string vsp::GetVSPFileName ()
 
void vsp::ClearVSPModel ()
 

Detailed Description

Function Documentation

◆ ClearVSPModel()

void vsp::ClearVSPModel ( )
extern

Clear the current OpenVSP model

string fid = AddGeom( "FUSELAGE", "" ); // Add Fuselage
//==== Reset Geometry ====//
Print( string( "--->Resetting VSP model to blank slate\n" ) );
std::string AddGeom(const std::string &type, const std::string &parent=std::string())
void ClearVSPModel()

◆ GetAndResetUpdateCount()

int vsp::GetAndResetUpdateCount ( )
extern

Return the OpenVSP update count and also reset it to zero.

The OpenVSP update count tracks how many times the GUI has been told to update screens (set to dirty). It provides a simple means of testing whether the OpenVSP state has possibly changed (non-zero returned).

Returns
int OpenVSP update count

◆ GetVSPFileName()

std::string vsp::GetVSPFileName ( )
extern

Get the file name of the current OpenVSP project

string fid = AddGeom( "FUSELAGE", "" ); // Add Fuselage
string fname = "example_fuse.vsp3";
SetVSP3FileName( fname );
//==== Save Vehicle to File ====//
Print( "\tSaving vehicle file to: ", false );
Print( fname );
@ SET_ALL
void SetVSP3FileName(const std::string &file_name)
void WriteVSPFile(const std::string &file_name, int set=SET_ALL)
void Update(bool update_managers=true)
std::string GetVSPFileName()
Returns
File name for the current OpenVSP project

◆ Update()

void vsp::Update ( bool update_managers = true)
extern

Update the entire vehicle and all lower level children. An input, which is true by default, is available to specify if managers should be updated as well. The managers are typically updated by their respective GUI, so must be updated through the API as well to avoid unexpected behavior.

string fid = AddGeom( "FUSELAGE", "" ); // Add Fuselage
string xsec_surf = GetXSecSurf( fid, 0 ); // Get First (and Only) XSec Surf
int num_xsecs = GetNumXSec( xsec_surf );
//==== Set Tan Angles At Nose/Tail
SetXSecTanAngles( GetXSec( xsec_surf, 0 ), XSEC_BOTH_SIDES, 90 );
SetXSecTanAngles( GetXSec( xsec_surf, num_xsecs - 1 ), XSEC_BOTH_SIDES, -90 );
Update(); // Force Surface Update
@ XSEC_BOTH_SIDES
void SetXSecTanAngles(const std::string &xsec_id, int side, double top, double right, double bottom, double left)
std::string GetXSecSurf(const std::string &geom_id, int index)
std::string GetXSec(const std::string &xsec_surf_id, int xsec_index)
int GetNumXSec(const std::string &xsec_surf_id)
Parameters
update_managersFlag to indicate if managers should be updated

◆ VSPCrash()

void vsp::VSPCrash ( int crash_type)
extern

Cause OpenVSP to crash in a variety of ways.

Parameters
[in]intcrash_type Type of crash to attempt.

◆ VSPExit()

void vsp::VSPExit ( int error_code)
extern

Exit the program with a specific error code

Parameters
[in]error_codeError code