Matrix4d.loadIdentity(Matrix4d self)
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Matrix4d.translatef(Matrix4d self, ...)
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Matrix4d.translatev(Matrix4d self, vec3d v)
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Matrix4d.rotateX(Matrix4d self, ...)
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Matrix4d.rotateY(Matrix4d self, ...)
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Matrix4d.rotateZ(Matrix4d self, ...)
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Matrix4d.rotate(Matrix4d self, ...)
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Matrix4d.rotatealongX(Matrix4d self, vec3d dir1)
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Matrix4d.zeroTranslations(Matrix4d self)
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Matrix4d.affineInverse(Matrix4d self)
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Matrix4d.scale(Matrix4d self, ...)
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Matrix4d.scalex(Matrix4d self, ...)
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Matrix4d.scaley(Matrix4d self, ...)
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Matrix4d.scalez(Matrix4d self, ...)
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Matrix4d.flipx(Matrix4d self)
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Matrix4d.loadXZRef(Matrix4d self)
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Matrix4d.loadXYRef(Matrix4d self)
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Matrix4d.loadYZRef(Matrix4d self)
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Matrix4d.mirrory(Matrix4d self)
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Matrix4d.xform(Matrix4d self, vec3d _in)
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Matrix4d.xformvec(Matrix4d self, Vec3dVec _in)
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Matrix4d.xformmat(Matrix4d self, Vec3dVecVec _in)
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Matrix4d.xformnorm(Matrix4d self, vec3d _in)
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Matrix4d.xformnormvec(Matrix4d self, ...)
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Matrix4d.xformnormmat(Matrix4d self, ...)
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Matrix4d.getAngles(Matrix4d self)
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Matrix4d.getArcballAngles(Matrix4d self)
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Matrix4d.getTranslation(Matrix4d self)
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Matrix4d.buildXForm(Matrix4d self, ...)
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Matrix4d.getBasis(Matrix4d self, vec3d xdir, ...)
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Matrix4d.setBasis(Matrix4d self, vec3d xdir, ...)
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Matrix4d.getRotationAxis(Matrix4d self, ...)
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Matrix4d.toQuat(Matrix4d self)
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