OpenVSP API Documentation 3.41.0
 
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CustomGeom.h
1//
2// This file is released under the terms of the NASA Open Source Agreement (NOSA)
3// version 1.3 as detailed in the LICENSE file which accompanies this software.
4//
5
6// CustomGeom.h:
7// J.R Gloudemans
8//
10
11/*
12Three ways to create custom components:
131. Read from file with script attached
142. Create from GUI with script (preparsed) stored in local dir
153. Create from API with location of script
16
17Script:
18
19Init()
20- Name & type & script_name
21- Create/init parms
22- Describe GUI
23- Set num cuv_vec
24
25UpdateSurf()
26- load crv_vecs based on parms
27- Skin surfs over cuv_vecs
28
29CustomGeomMgr - store parsed scripts
30
31*/
32
33
34
35#if !defined(VSPCUSTOMGEOM__INCLUDED_)
36#define VSPCUSTOMGEOM__INCLUDED_
37
38#include "Defines.h"
39#include "Geom.h"
40#include "XSec.h"
41#include "XSecSurf.h"
42
43#include <map>
44using std::map;
45
46
47//====Custom Geom Manager ====//
49{
50public:
51 static CustomGeomMgrSingleton& getInstance()
52 {
53 static CustomGeomMgrSingleton instance;
54 return instance;
55 }
56 static void Init() {}
57
58 //==== Init Geom ====//
59 void InitGeom( const string& id, const string& module_name, const string& display_name );
60 void SetCurrCustomGeom( const string& id ) { m_CurrGeom = id; }
61 string GetCurrCustomGeom() { return m_CurrGeom; }
62
63 void ReadCustomScripts( Vehicle* veh );
64 vector< GeomType > GetCustomTypes() { return m_CustomTypeVec; }
65
66 //==== Adds A Parm To The Current Custom Geom - Return Index of The Added Parm ====//
67 string AddParm( int type, const string & name, const string & group );
68 string GetCustomParm( int index );
69
70 //==== Add A Gui Device Constructor to Current Custom Geom - Gui Will Be Created By Custom Screen (if connected) ===//
71 int AddGui( int type, const string & label = string(), const string & parm_name = string(), const string & group_name = string(), double range = 10 );
72 vector< GuiDef > GetGuiDefVec( const string & geom_id );
73
74 //==== Add Gui->Parm Pairing To Update Vec ====//
75 void AddUpdateGui( int gui_id, const string & parm_id );
76 vector< GuiUpdate > GetGuiUpdateVec();
77 bool CheckClearTriggerEvent( int gui_id );
78
79 //==== Add XSec Surface To Current Geom - Return ID =====//
80 string AddXSecSurf();
81 void RemoveXSecSurf( const string& id );
82 void ClearXSecSurfs();
83 void SkinXSecSurf( bool closed_flag );
84 void TransformSurf( int index, Matrix4d & mat );
85 void CloneSurf( int index, Matrix4d & mat );
86
87 //==== Surface Attribute (Wing, Fuse...) =====//
88 void SetVspSurfType( int type, int surf_id = -1 );
89
90 //==== Surface Cfd type (NORM, NEGATIVE, TRANSPARENT) ====//
91 void SetVspSurfCfdType ( int type, int surf_id = -1);
92
93 //==== Set Up Default Sources =====//
94 void SetupCustomDefaultSource( int type, int surf_index, double l1, double r1, double u1, double w1,
95 double l2 = 0, double r2 = 0, double u2 = 0, double w2 = 0 );
96 void ClearAllCustomDefaultSources();
97
98 void SetCustomCenter( double x, double y, double z );
99
100 //==== Custom XSecs Functions ====//
101 void SetCustomXSecLoc( const string & xsec_id, const vec3d & loc );
102 vec3d GetCustomXSecLoc( const string & xsec_id );
103 void SetCustomXSecRot( const string & xsec_id, const vec3d & rot );
104 vec3d GetCustomXSecRot( const string & xsec_id );
105
106 //==== Append Cut Copy Paste Insert ====//
107 string AppendCustomXSec( const string & xsec_surf_id, int type );
108 void CutCustomXSec( const string & xsec_surf_id, int index );
109 void CopyCustomXSec( const string & xsec_surf_id, int index );
110 void PasteCustomXSec( const string & xsec_surf_id, int index );
111 string InsertCustomXSec( const string & xsec_surf_id, int type, int index );
112
113 //==== Get All Custom Script Module Name ====//
114 vector< string > GetCustomScriptModuleNames();
115
116 //==== Save Custom Script Content To File ====//
117 static int SaveScriptContentToFile( const string & module_name, const string & file_name );
118
119
120private:
121
123 CustomGeomMgrSingleton( CustomGeomMgrSingleton const& copy ); // Not Implemented
124 CustomGeomMgrSingleton& operator=( CustomGeomMgrSingleton const& copy ); // Not Implemented
125
126 string m_CurrGeom;
127 vector< GeomType > m_CustomTypeVec;
128 map< string, string > m_ModuleGeomIDMap;
129
130};
131
132#define CustomGeomMgr CustomGeomMgrSingleton::getInstance()
133
134//==================================================================================================//
135//==================================================================================================//
136//==================================================================================================//
137//==================================================================================================//
138
139//==== Custom Geom XSec =====//
140class CustomXSec : public SkinXSec
141{
142public:
143
144 CustomXSec( XSecCurve *xsc );
145
146 virtual void Update();
147 virtual void CopyBasePos( XSec* xs );
148
149 virtual void SetLoc( const vec3d & loc );
150 virtual vec3d GetLoc() { return m_Loc; }
151 virtual void SetRot( const vec3d & rot );
152 virtual vec3d GetRot() { return m_Rot; }
153
154 virtual double GetScale();
155
156protected:
157
158 vec3d m_Loc;
159 vec3d m_Rot;
160
161};
162
163
164//==================================================================================================//
165//==================================================================================================//
166//==================================================================================================//
167//==================================================================================================//
168
169//==== Custom Geom ====//
170class CustomGeom : public Geom
171{
172public:
173 CustomGeom( Vehicle* vehicle_ptr );
174 virtual ~CustomGeom();
175
176 void Clear();
177 void InitGeom( );
178 void SetScriptModuleName( const string& name ) { m_ScriptModuleName = name; }
179 string GetScriptModuleName() { return m_ScriptModuleName; }
180 void SetDisplayName( const string& name ) { m_DisplayName = name; }
181 string GetDisplayName() { return m_DisplayName; }
182
183 //==== Add a Parm Return ID ====//
184 string AddParm( int type, const string & name, const string & group );
185 string FindParmID( int index );
186
187 //==== Add Gui ====//
188 int AddGui( const GuiDef & gd );
189 vector< GuiDef > GetGuiDefVec() { return m_GuiDefVec; }
190 void AddGuiTriggerEvent( int gui_index );
191 bool CheckClearTriggerEvent( int gui_index );
192
193 void AddUpdateGui( const GuiUpdate & gu );
194 vector< GuiUpdate > GetGuiUpdateVec();
195
196 //==== Add XSec Surface Return ID =====//
197 string AddXSecSurf();
198 void RemoveXSecSurf( const string& id );
199 void ClearXSecSurfs();
200
201 virtual int GetNumXSecSurfs() const { return ( int )m_XSecSurfVec.size(); }
202 virtual XSecSurf* GetXSecSurf( int index );
203
204 //==== Skin XSecs ====//
205 virtual void SkinXSecSurf( bool closed_flag );
206 virtual void CloneSurf( int index, Matrix4d & mat );
207 virtual void TransformSurf( int index, Matrix4d & mat );
208
209 //==== Encode/Decode XML ====//
210 virtual xmlNodePtr EncodeXml( xmlNodePtr & node );
211 virtual xmlNodePtr DecodeXml( xmlNodePtr & node );
212
213 //==== Set VSP Surf Type ====//
214 virtual void SetVspSurfType( int type, int surf_id = -1 );
215 virtual void SetVspSurfCfdType( int type, int surf_id = -1);
216
217 //==== CFD Sources =====//
218 virtual void AddDefaultSources( double base_len = 1.0);
219 virtual void SetUpDefaultSource( SourceData & sd ) { m_DefaultSourceVec.push_back( sd ); }
220 virtual void ClearAllDefaultSources() { m_DefaultSourceVec.clear(); }
221
222 virtual void ComputeCenter();
223 virtual void Scale();
224
225 //==== Offset XSecs For Conformal =====//
226 virtual void OffsetXSecs( double off );
227
228protected:
229
230 bool m_InitGeomFlag;
231 string m_ScriptModuleName;
232 string m_DisplayName;
233
234 vector< Parm* > m_CustomGeomParmVec; // Storage For Pointers
235 vector< GuiDef > m_GuiDefVec; // Gui Definition
236 vector< GuiUpdate > m_UpdateGuiVec; // Match Gui with Parms
237 vector< XSecSurf* > m_XSecSurfVec;
238 vector< int > m_TriggerVec;
239 vector< SourceData > m_DefaultSourceVec;
240
241 int m_VspSurfType;
242 map< int, int > m_VspSurfTypeMap;
243 int m_VspSurfCfdType;
244 map< int, int > m_VspSurfCfdTypeMap;
245
246
247 virtual void UpdateSurf();
248 // Updates the cfd surface types
249 // Needed for transparent custom geoms
250 virtual void UpdateFlags();
251
252 bool m_ConformalFlag;
253 double m_ConformalOffset;
254 virtual void ApplyConformalOffset( double off );
255};
256
257
258#endif // !defined(VSPCUSTOMGEOM__INCLUDED_)
Definition Vec3d.h:235