OpenVSP has joined Twitter to provide followers with updates, links to blog posts, tutorials, and all things OpenVSP. Follow us @OpenVSP.… Read more
This version includes more small fixes and feature refinements as we inch closer to version 3.0.
- Symmetry about ancestor’s coordinate system
- Default Source support for CFDMesh
- Rearrange Geom Browser tab to show larger geom trees
- Added Delete, Set Show/NoShow/ShowOnly, and surface None buttons
- Expand custom geom #include statements and save with geom
- Added GetCustomXSecLoc/Rot and GDEV_SCROLL_TAB
Bug fixes include:
- Numerous surface parameter [0,1] bugs that could cause crashes.
- Consistent triangle orientation for NASCART import/export
- Fix skinning bugs & tweak GUI
- Fix wing scaling
This version includes a large number of changes both features and fixes. Some of these fixes took longer than expected — and one of the features is pretty big, so this release took much longer than anticipated. Look for subsequent releases to be smaller and more frequent as the bugs are chased out.
Warning: One bug fix required an incompatible change in how skinning is calculated. If you have used a Fuselage or Stack component with skinning, you will need to adjust your tangent strengths — the geometry will be wrong when you open it. I am very sorry for this inconvenience.
Note: The file extension for custom components has been changed from .as to .vsppart. Similarly, the file extension for scripting has been changed from .as to .vspscr… Read more
The first public alpha release of the v3 re-write of VSP is now available for download. Please take it for a test drive. For real work, please continue using 2.3.0.
For the past two years, a dedicated team has been re-writing VSP from the ground up. The core v3 team responsible for this work so far is: Alex Gary, J.R. Gloudemans, Yue Han, David Marshall, and Rob McDonald.
The v3 effort is a major refactoring and rewriting of VSP. Although it should look/feel mostly the same to casual users, everything is different under the hood. I will write a series of blog posts in the coming weeks on the user-visible changes and how to make the most of them.
The alpha series will be numbered 2.9.X, leading to an eventual production-ready 3.0.0. This alpha release is not for production use. It … Read more
Version 2.3.0 contains one significant feature and a small bug fix. Version 2.3.0 is likely the last 2.X feature release for VSP. We will continue making 2.3.Y bug fix releases for a long time.
For some time, almost all developer effort has been focused on the pending 3.X project. VSP v3 is a near total rewrite keeping everything you love about VSP, but ushering in new features galore and a more maintainable code base. We hope to release a not-for-production-use alpha version of v3 for users to begin testing soon.
Fixes/features in this release:
- Add ability to model outer domain boundary in CFD Mesh.
- Match multi-body edge shares in CFD Mesh. (Thanks Sriram R.)
You can now generate a CFD Mesh including the outer boundary. Some volume grid generators need to start with a full… Read more
Version 2.2.5 contains a collection of bug fixes and small features. Some of the features look like bug fixes — and some of the fixes look like small features.
Fixes/features in this release:
- Save CFD export options.
- Automatically add *.vsp extension when saving.
- Add *.ram files to file-open dialog.
- Write propellers to XSec *.hrm files.
- Fixed PovRay *.inc file bug.
- Fix FEA elements not getting written.
- Fix 64-bit GLFont support and embed font in executable.
- Fix parameter linking and design files for propeller.
The 2013 OpenVSP Workshop was held August 7-9 in San Luis Obispo. Although smaller than last year, it was a great success giving opportunity for the VSP community to come together and share updates, best practices, and future plans.
Version 2.2.4 contains a collection of bug fixes that improve the CFD mesher. Various users have run into these problems, so if you use CFDMesh, you should certainly upgrade.
Bug fixes in this release:
- Guarantee attachment of wakes to constructing edge
- Relax tolerance to better match wakes down body splits
- Rewrite curve tessellation integration for quality in extreme cases
- Introduce curve split sources for mesh quality near intersections
- Size curve distance table to match underlying topology
The wake changes should help guarantee mesh topology when wakes are turned on. There were certain cases that could arise where a wake would not properly attach to the generating trailing edge, or the edge of a body that aligned with the wake. Both of these situations should be … Read more
The 2013 OpenVSP Workshop will be held 7-9 August in San Luis Obispo California. There is a $99 registration fee.
The agenda will include presentations and tutorials. Topics will range from introductory to advanced modeling techniques, connections between VSP and analysis tools, and updates on recent/ongoing developments in VSP.
Please email Rob McDonald if you would like to present at the workshop. Please include a title or short description of what you would like to present. We can’t guarantee to accomodate everyone, but we are trying to construct a comprehensive workshop.
The workshop information web site is online and will be updated as the agenda is set.
Version 2.2.3 contains a triplet of small bug fixes that have bitten some users. I have been putting these off waiting for an upcoming feature release, but now seems to be the time to get these out there.
Bug fixes in this release:
- Threaded version check
- Fix CG contribution of point mass components
- Fix CFDMesh half models when a surface is actually cut
Placing the version check in its own thread allows VSP execution to continue during the version check. This is significant for situations where the computer has internet connectivity, but the VSP web server is experiencing problems. The HTTP library used by VSP does not let you change the timeout from 60 seconds, so in these situations, VSP paused for 60 seconds on startup.
The CG contribution of point mass components was cal… Read more